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	<title>Comments for Blogcoven</title>
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	<description>Back under attack.</description>
	<lastBuildDate>Fri, 19 Mar 2010 11:06:34 -0400</lastBuildDate>
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		<title>Comment on My rock and roll lifestyle by Hon Pres</title>
		<link>http://www.blogcoven.com/wp/2010/03/15/my-rock-and-roll-lifestyle/comment-page-1/#comment-95631</link>
		<dc:creator>Hon Pres</dc:creator>
		<pubDate>Fri, 19 Mar 2010 11:06:34 +0000</pubDate>
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		<description>Good lord, a post! Time to blow the cobwebs of cobweb...</description>
		<content:encoded><![CDATA[<p>Good lord, a post! Time to blow the cobwebs of cobweb&#8230;</p>
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		<title>Comment on Open Your Window by Dixie</title>
		<link>http://www.blogcoven.com/wp/2010/01/18/open-your-window/comment-page-1/#comment-90120</link>
		<dc:creator>Dixie</dc:creator>
		<pubDate>Mon, 25 Jan 2010 21:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=420#comment-90120</guid>
		<description>The thing about old shuttles is that they need a lot of care and attention. You must build rockets for them, and if you want to bring it back you will need to have a look at the heat shield. 

As for the cost of the space race, my guess is that it&#039;s like many other cutting edge things -- it will eventually become cheap enough, once we become clever enough to deal with it cheaply. And what does it need to be in order to be practical? Return trips? One-way colonization? Interstellar communication and data collection via relay satellites?</description>
		<content:encoded><![CDATA[<p>The thing about old shuttles is that they need a lot of care and attention. You must build rockets for them, and if you want to bring it back you will need to have a look at the heat shield. </p>
<p>As for the cost of the space race, my guess is that it&#8217;s like many other cutting edge things &#8212; it will eventually become cheap enough, once we become clever enough to deal with it cheaply. And what does it need to be in order to be practical? Return trips? One-way colonization? Interstellar communication and data collection via relay satellites?</p>
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		<title>Comment on Open Your Window by uber</title>
		<link>http://www.blogcoven.com/wp/2010/01/18/open-your-window/comment-page-1/#comment-89954</link>
		<dc:creator>uber</dc:creator>
		<pubDate>Sun, 24 Jan 2010 00:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=420#comment-89954</guid>
		<description>The failure of concorde is interesting. It seems like it was just too inefficient, and the time saved in crossing the atlantic so fast probably wasn&#039;t compensated by the cost and the time you spend in airports before the flight. It always appeared to be an extreme extravagance.

I wonder about our journey to space: is it really affordable? There are lots of somewhat-distant imperatives for space exploration, but I wonder is the whole idea, like concorde, just too extravagant to be practical?</description>
		<content:encoded><![CDATA[<p>The failure of concorde is interesting. It seems like it was just too inefficient, and the time saved in crossing the atlantic so fast probably wasn&#8217;t compensated by the cost and the time you spend in airports before the flight. It always appeared to be an extreme extravagance.</p>
<p>I wonder about our journey to space: is it really affordable? There are lots of somewhat-distant imperatives for space exploration, but I wonder is the whole idea, like concorde, just too extravagant to be practical?</p>
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		<title>Comment on Next Roll O&#8217; The Dice by Mr. Target</title>
		<link>http://www.blogcoven.com/wp/2009/11/21/next-roll-o-the-dice/comment-page-1/#comment-85854</link>
		<dc:creator>Mr. Target</dc:creator>
		<pubDate>Tue, 24 Nov 2009 11:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=1069#comment-85854</guid>
		<description>It&#039;s simple,  really. You should be doing more of the same thing you&#039;re doing now - but better.</description>
		<content:encoded><![CDATA[<p>It&#8217;s simple,  really. You should be doing more of the same thing you&#8217;re doing now &#8211; but better.</p>
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		<title>Comment on Treachery! by Dixie</title>
		<link>http://www.blogcoven.com/wp/2009/11/20/treachery/comment-page-1/#comment-85815</link>
		<dc:creator>Dixie</dc:creator>
		<pubDate>Sun, 22 Nov 2009 23:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/2009/11/20/treachery/#comment-85815</guid>
		<description>I had been under the impression that pretty much everyone here has an alternate blog somewhere...</description>
		<content:encoded><![CDATA[<p>I had been under the impression that pretty much everyone here has an alternate blog somewhere&#8230;</p>
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		<title>Comment on Further Into The Desert Of Beta by Dixie</title>
		<link>http://www.blogcoven.com/wp/2009/11/17/further-into-the-desert-of-beta/comment-page-1/#comment-85794</link>
		<dc:creator>Dixie</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=1084#comment-85794</guid>
		<description>This is part of why I didn&#039;t blog while I was writing up my thesis. Unfortunately, once I switched off that urge to blog it&#039;s been hard to get it switched back on again.</description>
		<content:encoded><![CDATA[<p>This is part of why I didn&#8217;t blog while I was writing up my thesis. Unfortunately, once I switched off that urge to blog it&#8217;s been hard to get it switched back on again.</p>
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		<title>Comment on Further Into The Desert Of Beta by Mr. Target</title>
		<link>http://www.blogcoven.com/wp/2009/11/17/further-into-the-desert-of-beta/comment-page-1/#comment-85793</link>
		<dc:creator>Mr. Target</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=1084#comment-85793</guid>
		<description>/places order for a copy of MKII draft.</description>
		<content:encoded><![CDATA[<p>/places order for a copy of MKII draft.</p>
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		<title>Comment on The New Doctrine. by savage</title>
		<link>http://www.blogcoven.com/wp/2009/11/17/the-new-doctrine/comment-page-1/#comment-85758</link>
		<dc:creator>savage</dc:creator>
		<pubDate>Tue, 17 Nov 2009 11:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=1082#comment-85758</guid>
		<description>A better idea might be to make more friends who want you to stay alive.</description>
		<content:encoded><![CDATA[<p>A better idea might be to make more friends who want you to stay alive.</p>
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		<title>Comment on To Coin A Term: Rolewaving by Mr.E</title>
		<link>http://www.blogcoven.com/wp/2009/11/12/to-coin-a-term-rolewaving/comment-page-1/#comment-85556</link>
		<dc:creator>Mr.E</dc:creator>
		<pubDate>Fri, 13 Nov 2009 19:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/2009/11/12/to-coin-a-term-rolewaving/#comment-85556</guid>
		<description>Having had a brief poke at Wave, it does seem suited to online rpg stuff, I guess.  It&#039;s a hybrid of email, instant messaging and a wiki, like Google had Gmail mate with Google Docs.  

It&#039;d definitely be worth a try for an online RPG.</description>
		<content:encoded><![CDATA[<p>Having had a brief poke at Wave, it does seem suited to online rpg stuff, I guess.  It&#8217;s a hybrid of email, instant messaging and a wiki, like Google had Gmail mate with Google Docs.  </p>
<p>It&#8217;d definitely be worth a try for an online RPG.</p>
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		<title>Comment on The future of gaming? by Colm Brophy</title>
		<link>http://www.blogcoven.com/wp/2009/10/19/the-future-of-gaming/comment-page-1/#comment-85098</link>
		<dc:creator>Colm Brophy</dc:creator>
		<pubDate>Wed, 28 Oct 2009 15:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogcoven.com/wp/?p=1079#comment-85098</guid>
		<description>Having done more Microsoft Surface design than most (and probably more gaming than most surface designers) I think it&#039;s quite a cool idea. 

However there are a few issues. One is that this actually slows down play from what I can see, and it&#039;s not like combat is exactly a speedy process.

Also I think there needs to be more interaction with over the table objects. The models are cool, but removing the visceral experience of rolling dice isn&#039;t good. What would need to be done would be to add domino tags to the dice (or get some custom dice made up) so the surface can read the numbers. 

Kinda agree with both points though. It definitely needs to be based on something with figures to get much value. Also it&#039;s not clear what the problem is they&#039;re fixing. One of the things people often like about pen and paper games is that they&#039;re getting away from computer games and those interactions. 

This might benefit from a less is more approach. Let it sit in the background. When dice are being rolled it could build tension with subtle music; when combat goes on (and there are lots of rolls) it could add more combatty music.

Could also be an interesting thing for remote play by linking a couple of machines together or having a web view while the GM controls the machine.</description>
		<content:encoded><![CDATA[<p>Having done more Microsoft Surface design than most (and probably more gaming than most surface designers) I think it&#8217;s quite a cool idea. </p>
<p>However there are a few issues. One is that this actually slows down play from what I can see, and it&#8217;s not like combat is exactly a speedy process.</p>
<p>Also I think there needs to be more interaction with over the table objects. The models are cool, but removing the visceral experience of rolling dice isn&#8217;t good. What would need to be done would be to add domino tags to the dice (or get some custom dice made up) so the surface can read the numbers. </p>
<p>Kinda agree with both points though. It definitely needs to be based on something with figures to get much value. Also it&#8217;s not clear what the problem is they&#8217;re fixing. One of the things people often like about pen and paper games is that they&#8217;re getting away from computer games and those interactions. </p>
<p>This might benefit from a less is more approach. Let it sit in the background. When dice are being rolled it could build tension with subtle music; when combat goes on (and there are lots of rolls) it could add more combatty music.</p>
<p>Could also be an interesting thing for remote play by linking a couple of machines together or having a web view while the GM controls the machine.</p>
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